App Invention

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Mobile apps! Fun games, information gadgets, and simulations for your cell phone or tablet. In this challenge, you will find out more about the field of interaction design and learn some of the principles of designing an app for an end user. You will learn how to use App Inventor, a free tool from MIT to help you quickly and easily create cool new apps of your own design!

The final challenge will require you to identify a mobile app need and design and build an app to fill that need. Be creative!





Badges you can earn for this challenge

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Activity Directions

Description:

300 Level - You really know your stuff

Now that you have identified an app idea and set up a storyboard, it's time to build a prototype of the app. A prototype is not a fully functioning app. It can be a series of drawings of the screen, a cardboard model, or any other mockup that you like (see the resources for a video of a paper app prototype). 

Demonstrate your prototype to a group of people who are members of the audience for which you are developing the app (for example, if this app is for teenagers, interview som of your friends, if it is for adults, interview some parents or counselors.)  Show your test audience how you expect the app to work. Make revisions based on their feedback. Upload to the iRemix website either a video run-through or several photos of your prototype, as well as a paragraph listing the types of feedback you received and the changes you made based on that feedback.

To complete this activity: Submit a video of your paper prototype in action. (Alternative: submit photos and text if you can't film a short video).


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Here's what happens next:

An Assessor Will:
  • Review your submission
  • Provide feedback within 2-3 days
  • Accept your submission or ask you to make changes